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FAQ Ver 5.3
Released 01/06/95
This file is Copyright (c) 1994. All rights reserved.
Distribution of this file, in whole or in part is permitted, provided
it isn't modified in any way and that proper credit is given to the authors.
(Got that EGM?!)
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_/ Introduction _/
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Hello all, and welcome to the Killer Instinct FAQ.
The game is a Mortal Kombat/Virtual Fighter/Street Fighter type game with
graphics that blow 'em all away.
There are now 2 separate FAQ's. This will eliminate me from having
to place symbols for moves that worked on the old one and do not
work on the new one. The current way to tell if you have the test
version or the release version of KI is if the guy on fire's name is
Meltdown then you have a test version. If his name is Cinder, then you
have the Latest release version.
If anyone wants to work on the 'TEST' version of the FAQ let me know,
otherwise it will not change. Almost all machines shipped are version
1.3 and are being upgraded to 1.4.
I will try to keep the FAQ version equal to the machine (chip) version
but I have found out that 5.0 may have been another test version. I will
work on this! Version 1.4 is the latest release version with drive version
1.0. Most games out now have 1.3 chips and 1.0 drives. I am not going back
on version numbers for the FAQ.
See the misc section for release date stuff!
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_/ What's new, coming soon, and happening _/
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All Apologies to everyone I have been telling about the FAQ was coming
soon. I was ready for release when I got word from a source that he would
give me some info in a few more days. So I hope the wait has been worth in.
Well there is way too much new to list. Lots of moves confirmed, lots of
new moves, and many changed. Some Stage choice's have been changed.
It has been brought to my attention that the combos are too hard to read,
I am working on a better way, but for now this will have to do.
*** Biggest news yet! Play as Eyedol! See his section.
Thought to be glitches, Air Combos are slowly being discovered. I will
add them as I find them. Some examples are Orchids Tiger Morph and
Jago's Heel Kick. Both can be done in the air. See each character's section
and the Air Combo Section.
Yes I know there are SEVERAL other FAQ's out there. The style's are a
little different (more like SF descriptions) and without all the
descriptions ect. I do not plan on having a FAQ competition so do NOT send
me stuff like 'they said this, and you did this' stuff. It's a free world.
I will still except complements and FRIENDLY criticism.
(Don't Panic!)
Some moves require a Forward Up to Forward Down move. Check the control
section!
Hey! A one page FAQ (actually about 1 and a half) is also out. It has
all the moves from the FAQ compressed without all the descriptions.
This will make it easier to bring it along with to your favorite spot!
Thanks to The Immortal Spam (Great Job!) There is another good one, but I
believe this one is going to be the OFFICIAL 1-page FAQ.
The 'TEST' version of the FAQ moves seemed to get into EGM's January
issue. (Electronic Gaming Monthly) They did NOT ask for permission and
gave no credit to the FAQ. About 50% of the moves listed in there
are wrong, and it was easy to tell it was from the FAQ. (same mistakes
in the same places i.e. HCT, HCF) Basically poor editing made it
easy to spot the fact they copied.
Because of the requests and so many other FAQ's popping up, the moves
are in two formats. (Trying to please more people). The moves are now
listed as both F,D,B,6 and HCB,6 (where available.) Also many moves
require that you stop at DB (Down and back on a angle).
As long as were are on the subject some moves require you to hold the
joystick forward such as Fulgore's 3 electric bolts. It you do not hold
the stick forward you will only get one. (Many people have written saying
they can't get three....this is why)
The machine is popping up everywhere which means I can finally start playing
again! It has been a while since I have played since Midway has had me
banned from a local place. Basically thank you everyone one this list!
Without you, this FAQ would have stopped dead like they wanted. I am not
after Midway or anything (they have made some great games) they have just
adopted the attitude that FAQ's are killing the Arcade. From all of your
responses I like to think this FAQ is helping. Many have written saying
they would not be playing KI if it wasn't for this FAQ because SF players
had an advantage and were destroying them at the game, so it was not fun
to even try. I hope this FAQ is serving its purpose by doing more
good than harm!
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_/ Game Description _/
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**************
* First Look *
**************
The characters are rendered in some sort of 3D package (on a SGI or something)
and have the similar look to DKC style graphics. The games is NOT rendered
in real time (like VF) but use a style along the lines of MK. (Pre-
recorded graphics).
If Nobody is playing (which is very unlikely) the games cycles screens
about Nintendo, and this being the Ultra 64 coming to your home soon. Also
each character gets a into-animation showing them somewhere then the
screen shrinks to show their story and Stats. These animations are VERY
well done, and should be seen.
*****************
* On the Inside *
*****************
The usual stuff with the Ultra 64 technology, with a hard drive for the
graphics. Under the test screens there are the options for making the
game very easy,easy,medium,hard,extreamly hard. (Most arcades use
medium). There is a options to see the % of win's and stuff. Most
of the % are about even for games played and wins. There IS a stat.
section for Eyedol in the 2 player list, and Eyedol vs the computer.
Meaning it may be possible to play as him, or this could be another
Kano Morphs thing! More to come as I find out.
**********
* Rounds *
**********
Each player starts with 2 bars of energy to use for the entire game.
(Think of it as one LARGE bar but only half is shown on screen at a time.)
Once the first bar is gone, the player falls, gets up and starts to use the
second bar of energy. A voice will say ROUND 2 or Killer Instinct!
The player who wins the first round gets to keep their remaining
energy plus still has the second bar to use. This makes it more
fair to the person who wins the first round. So, if you weren't paying
attention, and lost big time the first round... chances are very slim for a
come-back!
Last Breath: This allows you one last chance for life. You get enough
energy to take one more hit! I have won matches using this, and really
upset some people! After the voice says 'No Mercy' start rota